Washington DC, November 6th, 2025 – AnyMind Group [TSE:5027], a BPaaS company for marketing, e-commerce and digital transformation, together with InQognito Insights, today announced the presentation of their latest research paper titled “Beyond Panels: Unlocking Consumer and Brand Insights through In-Game Audiences” at the ESOMAR Trends Horizon 2025 event taking place on November 5-6 in Washington, D.C.
Esomar is the world’s leading association for insights, analytics, and data professionals, representing over 5,000 members across 130+ countries. Its global events, such as Trends Horizon, serve as influential platforms where research leaders and innovators gather to shape the next era of evidence-based marketing and consumer understanding.
The paper will be co-presented by Aditya Aima, Managing Director, Growth Markets at AnyMind Group, and Smriti Singh Bhatia, Research Lead at InQognito Insights.
Implementation period: April 2024 – August 2025
Target regions: India, Southeast Asia, and GCC (Gulf Cooperation Council) countries
Research method: Behavioral data collection via the mobile gaming ad platform POKKT, using rewarded ad units, in-app intercepts, and post-gameplay surveys to capture real-time consumer responses in natural digital contexts
Target audience: Male and female smartphone users aged 18 to 45
Sample size: 25,000 participants across eight markets
Analysis items: Advertising exposure channels, impact on brand recall and consideration, reach efficiency by exposure frequency, time-of-day engagement trends, and comparative evaluation of in-game audiences versus traditional panels
Key findings include:
By embedding research directly within mobile gaming environments through the POKKT platform, the study captures behavior in motion, revealing not just what consumers say, but what they do in real time.
On the research paper, Aima said: “In a world where attention is fleeting and fragmented, marketers can no longer rely on retrospective panels. This study is a call to evolve, from measuring after the fact to understanding behavior as it unfolds in natural, immersive environments.”
Smriti Singh Bhatia added, “Traditional panels are like rear-view mirrors — they show us where we’ve been, not where the consumer is going. Our focus here was to move research from recall to reality, as we strongly believe that the era of claimed behaviour is over. It’s time to understand consumers as they live, scroll, play, and shop, not as they say.
This study has reiterated that belief with real-time observation, immersive tech, and contextual data, being no longer add-ons, but the new baseline of consumer understanding…”
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