How to Enter Korea’s $6.77B Mobile Games Market: Insights from the Mobile Gamers of Korea Report

South Korea- 12 December 2024 – South Korea is a hotbed of opportunity for mobile game developers, with a gaming ecosystem that generated $6.77 billion in revenue in 2024 alone. As the fourth largest mobile gaming market in the world, it stands behind only the United States, China, and Japan. 

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As stated in the latest Mobile Gamers of Korea report, the market is growing at a pace that will bring in approximately 800,000 new mobile gamers to the UA pool every year, presenting an amazing potential for continuous incremental growth.

Crafted by adjoe, Statista, and Airbridge, the Mobile Gamers of Korea Report connects each party’s unique data points to create a 2025 playbook on how to thrive in this market. This well-rounded overview draws on adjoe’s expertise as a leading European adtech company with deep insights into user behavior, Statista’s global reputation for market predictions, and Airbridge’s localized knowledge as a Korean mobile measurement partner. 

Opportunities to Take into Account

The report shows that South Korea is not only a massive market but one that behaves uniquely. Here are its key opportunities:

  • Monetization: While in-app-purchase-heavy RPGs dominate the revenue share, casual games see the highest download rates at 177 million – a huge player base that presents significant and yet untapped potential for ad monetization if approached with the right strategies. For instance, Korean players are increasingly more receptive to advertising that offers added value, e.g. rewarded ads.

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  • Player base: With the highest in APAC 95% smartphone penetration rate, almost half of the population is gaming – that’s 24 million mobile gamers, spending double the world average time on mobile games. The top genres have players engaging for more than 40 minutes daily, indicating a highly sticky user base and enormous potential for meaningful brand engagement.

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  • Strategic Approach: The report also reveals how to benchmark against the top 100 games in Korea – take key commonalities like player retention stats and preferred gameplay styles to guide your own game development.

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But Here’s One Thing

The opportunities of the South Korean market come not without challenges. There are unique regulations and expectations, such as laws around disclosing probabilities for loot boxes, and the necessity of cultural localization. However, forewarned means forearmed. Brands willing to meet these requirements can gain significant ground, as this deeply engaged audience has already embraced mobile games as an intrinsic part of daily life.

Include Korea in Your 2025 Gameplan
If you’re aiming to play in one of the world’s most rewarding mobile gaming markets, you have to come armed with knowledge.

The Mobile Gamers of Korea report came just in time with insights to help you benchmark against the best in the industry, so you know exactly how to adapt your strategy. With 800,000 new and highly engaged users entering the market yearly, this report could be the first step toward continuous incremental scale in South Korea’s fast-growing ecosystem. Don’t get left behind.

Download the Mobile Gamers of Korea Report now, research, and plan your strategy.

About adjoe: adjoe is a leading mobile ad platform that is committed to challenging the industry status quo. By creating market-changing technologies and engaging ad formats, they ensure app developers and publishers unlock new ways to exceed their UA and revenue goals. 

For media-related queries, please contact:

Email: adric.kam@adjoe.io 

About Statista:

Statista is a global data and business intelligence platform with an extensive collection of statistics, reports, and insights on over 80,000 topics from 22,500 sources in 170 industries.

About Airbridge:

Airbridge is a universal attribution measurement solution featuring incrementality and helping brands measure true marketing effectiveness across web and mobile.

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