October 23, 2025 — According to Anzu’s 2025 Audience Report, launched today, the US gaming audience is far from the outdated “young, single, male” stereotype. The data shows that nearly half of all US gamers are women, most are highly educated, and gaming is now a social, family activity enjoyed across generations and lifestyles. With millions of US households playing, the report reveals a vibrant, diverse community that brands and advertisers can reach in their favoured gaming environments.
Some of the myths the report debunks include:
From Data To Personas: The 2025 Guide To US Gaming Audiences report, powered by insights from Semcasting, a leader in privacy-safe identity resolution and data-driven targeting, and Anzu data, analyzes how Anzu gamers compare to the general population to understand where gamers under-index and over-index. It also delves into game genre profiles and personas covering the action, arcade, board, casual, music, puzzle, racing, RPG, simulation, sports, and trivia genres.
“This report marks a turning point for the gaming industry, showing how far we’ve come from outdated stereotypes. At Anzu, we’re not just observing these changes; we’re actively educating the market and, together with our partners, building the infrastructure and tools advertisers need to connect with audiences in authentic, scalable, and cost-effective ways. Gaming is now an essential advertising channel and a permanent fixture in the media mix. With insights from this report and in-game advertising’s move beyond contextual targeting, brands can now reach and engage their entire gaming audience”, said Natalia Vasilyeva, EVP Marketing & Strategy, Anzu.
“Brands are integrating gaming and entertainment strategies more than ever, and demand is only increasing. Gaming offers unmatched scale, diversity, and ease of deliverability, making it a powerful channel for reaching audiences. The insights in this report are invaluable for US advertisers, showing that they can find and precisely target their audiences across gaming, truly meet them where they are, and drive measurable impact” — Sarah Salter, Vice President, Global Partnerships and AI Innovation, WPP.
The launch of this report comes on the heels of Anzu’s rollout of its privacy-safe audience targeting solution, making it the first intrinsic in-game advertising platform to offer precise, compliant targeting at scale. With access to over 62K audience segments across 180+ countries, brands can reach the full spectrum of gamers in the US and beyond, all without relying on cookies or device identifiers. This new capability means advertisers can move well beyond assumptions, connecting with real players based on demographics, interests, and behaviors, unlocking smarter, more meaningful engagement within gaming’s increasingly diverse audience.
Download the full report for free here.
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